A new Dev Log, written by programmer Heidi, has been put online at the site for Pirates of the Burning Sea. This is a small part of it:
We're starting to implement real bits of UI, which meant scrambling to make sure that much of our data is accessible via script. I added some compile steps so that most of the code to pass objects to and from Lua is automatically generated when we compile. (Thus creating less work for me!) In general, we auto-generate a ton of CCode -- error codes, Lua object passing, RPC calls, you name it, we generate it. |