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Minstrum has a Q&A with Funcom's product director, Jorgen Tharaldsen. Funcom is the producer of the upcoming game Dreamfall. The interview focuses on the differences between The Longest Journey and Dreamfall. Q. You could have made a traditional point & click sequel with April as the main character, why did you take the risk of a new gameplay and a new main character ? JT: Because we had to, for Funcom our goal is to be amongst the leading developers in the world, and we focus on two genres which is adventures and MMO games. To make another point & click adventure would have meant that we would have targeted the game towards a niche in the market. By opening up the target and mixing the best of point & click with lots of things from the modern action mechanics we are broadening the scope of adventure games. Adventure games used to be biggest genre of all, but because it was the same mechanics over and over it meant - especially in the US - that the following shrink down. In many countries in Europe it's still very popular, but in order to put the budget we're putting into it we had to increase and had to make what we call a modern adventure. So that's our goal, to try to innovate the genre. We should see if it works, but it looks good so far. Read the rest over at Minstrum. | Source: Game Cloud |
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