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At this time a guild in Dungeons & Dragons Online can hold characters of no more than 200 unique player accounts, however this limit's about to go up. Question: Considering DDO's gameplay structure, why cap guild size at all?
We are aware that there seems to be an issue with the guild cap and we are looking into it.
Information that is helpful to us:
- Your guild name & server
- At what number did your guild become full?
- Roughly how many unique accounts were a part of the guild vs. one account with multiple characters?
Update: We will be increasing the Guild Size Cap. It is currently set to 200 unique accounts and we will be raising this limit. Unfortunately I don't know yet what the new cap will be or when this change will be implemented.
We are still looking into the situation for guild who are capping at 50. If I could get a couple more sets of data that would be very helpful.
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