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The Trials of Ascension site has posted a new developer's journal, this one discussing concept art.
My job is to take the design team’s description of an asset and translate it to an image that is then used to create a 3D model. Because other artists rely on concept art, it is essential that I make them as detailed as possible. They also have to look pleasing as well as functional. Most of the time, I use real-life references from different cultures to create realistic concepts.
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