Warcry has posted some notes on 'D&D Online' from a presentation at the Turbine Nation event, which I'll file as a preview:D&D Online, we were told, will be a very action-driven game which will be reflected in the interface. However, to alleviate people who are not comfortable with "twitch" style gaming, the designers are working to group buttons in a logical manner - block and dodge will be on buttons next to each other, for example. The UI will be "easy to learn, hard to master" they say but will feel natural as you learn it and practice. |