RPGDot Network    
   

 
 
Face of Mankind
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 

Face of Mankind: GM Interview
Wouter "Hyrrix" Ryckbosch, 2003-10-20


As Duplex Systems (DPS) are gearing up for the start of the closed beta period of Face of Mankind, we talked to Dirk Behrend (GrimReapa), the Chief Games Master (GM) for Face of Mankind. He tells a little more about what it takes to be a Games Master for a large mmorpg such as FoM.

MMORPGDot: Please, introduce yourself.

Dirk Behrend: My name is Dirk Behrend. My role with dps is that I'm currently the Chief GM for FoM. I am responsible for all the GMs in Face of Mankind and for recruiting new ones.

MMORPGDot: Why did you choose Face of Mankind to get involved in?

Dirk Behrend: I chose Face of Mankind because it looked very interesting to me (I like Sci-Fi Games!). This game offers many new things (no skills for example). It is really different from the other MMORPGs out on the market right now. The game offers an unique possibility for me to really get involved in the game and its content (like the story). Most other MMORPGs offer events or similar in a week based fashion (or monthly based) but Face of Mankind is more than that... it offers you the chance to play and be part of the story all the time (which is great in my eyes!). Those things and the nice chats with the team have been responsible for my choice of Face of Mankind (and I must say I enjoy every single bit of it!)

MMORPGDot: Can you tell us a little bit about GMing in general?

Dirk Behrend: Well, first thing is: GM'ing is a job, sometimes fun and sometimes not. The role requires commitment. A GM should be in game much more than once or twice a week to be effective. GMs ensure everything runs smoothly with their special privileges. The job offers many different tasks such as event creation, bug hunting, event managing, player support and more. It's a job where trust is very important because GMs have the opportunity to be a great influence on in game stuff. GMs must have a great feeling of responsibility on behalf of the game and the community they're working for.

Display full image Display full image Display full image

 

MMORPGDot: Could you name any problems you have seen or encountered in other games in regards to Games Mastering or problems that arose on how they were dealt with?

Dirk Behrend: One thing I've seen is that in many GM teams there is something like an internal ranking system amongst the GMs. This often leads GMs to fight each other in order to increase their status in the team. Another thing I've often seen is GMs losing motivation or interest because they are satisfied by reaching the rank of GM, even though there is much work still to be done. I also know of many GMs who only wanted to become GM because they get more "power" (e.g. their limited control over players, re-spotting, warping etc.) instead of the wish to provide the best player support to the paying customers. These things are often not dealt with in an appropriate manner and often results in GMs leaving a team or being kicked. 

MMORPGDot: How did you get the position as Lead GM for Face of Mankind?

Dirk Behrend: I got started after I left another well known futuristic MMOG GM team. I wrote an application to the CEO of Duplex Systems and told him I'd like to be a GM for FoM. I told him about my experience as a GM and we talked about creating the FoM-gm team. After a number of conversations he saw that I could be of great help. With that he put me in charge.

Display full image Display full image Display full image

 

MMORPGDot: What are you looking for in potential GMs?

Dirk Behrend: First I look for people who are really interested in storytelling and role playing. Second thing is they'll have to be patient, and be able to accept authority. Besides all that, GMs must be able to offer time (as GMing is very time intense) and some other requirements as team play, passion for gaming, loyalty and most important trust. Simply, they must be willing to do everything they can to help make FoM even more enjoyable for the community.

MMORPGDot: What will be expected of the GMs when FOM opens up? How will they affect the story?

Dirk Behrend: The GMs will be greatly responsible for the progression and flow of the story. They will affect the story as much as some other highly ranked non-GM players. Face of Mankind has a player managed story. A mission will come to any player, and that player will direct their team to complete the mission successfully. Each mission will in some way be related to the plots and sub plots of the FoM story. GMs will be placed as key characters throughout the game to assist in the flow of the plot, but I can't tell you exact details on that.

Display full image Display full image Display full image

 

MMORPGDot: How can someone become a GM if they are interested?

Dirk Behrend: First they will have to contact me. I am doing all the castings so the DPS development team can concentrate on building the game. The interested people can either contact me via pm (personal message) on the FoM forum (http://forum.fomk.com); by mail (Dirk@faceofmankind.com) or on IRC (#faceofmankind on stratics). After that, the casting is usually either in IRC or ICQ.

Stay tuned for some exclusive Face of Mankind screenshots coming up on MMORPGDot.com later this week!





 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.